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Human Male 13th-level Wizard
Armor Class: -6
Movement: 13
Hit Points: 59
No. of Attacks: 1
Alignment: Neutral
Str:12 , Dex: 16, Con: 17, Int: 20, Wis: 11, Cha: 16

    Wizard Spells (17*/16*/15*/6/4/2): (Note: House Rule: Wizards gain same number of bonus spells for high Intelligence as Priests do for high Wisdom.) 1st- Magic Missile x 4, Color Spray, Feather Fall, Charm Person, Hold Portal, Shocking Grasp, Light, Charm Person x 2, Cantrip, Read Magic, Detect Secret Passages and Portals, Comprehend Languages, Detect Magic; 2nd- Forget x 3, Flame Sphere x 3, Mirror Image x 2, Levitate, Blindness x 2, Tasha's Uncontrollable Hideous Laughter, Acid Arrow x 3, Wizard Lock; 3rd- Hold Person, Dispel Magic x 3, Fireball x 3, Fly x 2, Haste x 2, Slow, Wizard Sight, Invisibility 10' Radius, Flame Arrow; 4th- Theilar's Gust of Disarmament*, Minor Globe of Invulnerability, Polymorph Self, Confusion, Polymorph Other, Stoneskin; 5th- Teleport x 2, Cloudkill, Invulnerability to Normal Weapons; 6th- Chain Lightning, Disintegrate;
    *Includes doubling for Ring Of Wizardry and Signature Spells for First and Third level.
    Weapon Proficiencies: Short Sword; 1 open.
    Nonweapon Proficiencies: Herbalism, Reading/Writing (Elvish, Common, Auld Common, Dwarven, Goblin, Halfling, Orchish, Drow, Gnomish, Undercommon), Spellcraft, Gem Cutting, Riding-Land (horse), Ancient History- Orcs Kill Mountains, Tailoring, Rope Use, Local History- Insidian, Riding-Air(griffon);
   Equipment: Standard adventuring equipment.
   Magical Items: Ring of Wizardry(doubles 1st through 3rd level spells), Potion of Fire Resistance, Ring Of Warmth, Several Extra Healing Potions, Potion of Clairaudience, Wand of Conjuration, Wand of Frost, Wand of Earth and Stone, Wand of Fireballs, Decanter of Endless Water, Bag of Holding(Empty), Helm of Comprehending Languages and Reading Magic, Short Sword + 2, Theilar's Staff of Power*;
   Combat/Tactics: Fearless in battle, Theilar usually attacks from above combining a Fly and Haste Spell to give him the advantage in open combat. Usually opening up with an area effect spell and then taking out survivors with more potent spells, such as Chain Lightning or his Signature spell Magic Missile, Theilar will engage in melee when forced into it, runs out of appropriate spells(which is rare), or is in close quarters with his opponent, using his Staff of Power. 
   Allies/Companions: None currently.
   Foes/Enemies: None currently alive.
   Appearance: Theilar has used a wish to change his original elven form into a human form.  Theilar appears to be a human male of about fifty years, with long silver streaked black hair, short trimmed beard, and 5'8" weighing around 130 pounds.  Although his body is human, Theilar retains all elven abilities he was born with. 
    Personality: Usually, quick spoken, and direct, Theilar does have a sense of humor.  Theilar truely does love the open road, but his thirst for improving his spell casting abilities forces him to spend most of his time in his tower studying. 
    Locals Frequented: Waterdeep, Cormyr.
    Motivations/Goals: Theilar seeks to constantly improve his magely abilities at any cost, if this means endangering himself or his companions, then so be it. 
    Campaign Uses:
    Unique Abilities: Theilar's signature spells are as follows:
        1st- Magic Missile- 7d4 +7 damage per casting.
        3rd- Fireball- 12d6 damage percasting.
Theilar can learn virtually any nonweapon proficiency in a single 10-day, this power was granted by a wish he employed.
    Unique Items: